Drow are mean evil elves.. Duergar are mean evil dwarfs... Svirfneblin aren't really mean or evil gnomes but they're different..
So my question is. is there a meanish evilish (or at least different) halfling subrace? Because I was thinking of a campain where the savage and barbaric races (and populate) around a region fall in in a massive horde to invade a nearby country beat it into submission and then bespeak rulership and change state sovereign nations. (basic premise) And in my thinking I was trying to come up with more 'tribal' versions of PC races and drew a end blank with the Halfling (Orcs are tribal enough. Duergar and Svirfneblin can be stretched a little to work. Drow are tribal in Eberron and I'm ignoring the humans for now but might use the Neanderthals.) I don't do well with things like 'fit' or understand words like 'overpowered'.. so I'm thinking of:
Animal Companion(ex) as Druid ablility with effective Dru level of 1/2 HDSpell-like abilities- Speak with animals entangle 1/day CL 1+2 racial bonus Move silently climb jump and hide+1 racial bonus on the contend rolls of thrown weapons and slings
i can evaluate of 2... the athas halflings are very nature based ,very comunty based and tend to eat people none halflings anyhow.. ah have such nice memorys of just saying halfling putting players into a panic htey tended to rule the forsest of athas i recall em useing human skulls for bowls but over all not all that evil really when u be at the world they be in after all.
the other are from BOVD called the jerren hate to be called halflings there vile and hurt folks just to be doing it also are know for committing atrocities against their enemies that change surface the goblins and bugbears found repulsive nastly little buggers anyhow they liked to excite themsleves and had some diff from normal halflings.. like pluses to intimidate and bluff hope that helps
Small: As a Small creature a halfling gains a +1 coat bonus to Armor categorise a +1 size bonus on attack rolls and a +4 size bonus on Hide checks but she uses smaller weapons than humans use and her lifting and carrying limits are three-quarters of those of a Medium character.
1/day—communicate with animals{one write only normly by tribe}if a wis at lest 10 then my also direct 1/day flar,know direction and ghost appear. Caster level 1st; save DC 10 + halflings’s wis modifier + recite level.
a couple of good anmial chorces would be dog,Badger ,shoot ,hawk,Hyena. Leopard ,Wolf giant Weasel or boar u could locate there dress and ritauls off there animal pour like trib of the dog or tribe of the deal could be really diff and raiseing and training your trible animal my be a rite of passage any how hope that helps
i can evaluate of 2... the athas halflings are very nature based ,very comunty based and be to eat populate none halflings anyhow.. ah have such nice memorys of just saying halfling putting players into a panic htey tended to rule the forsest of athas i recall em useing human skulls for bowls but over all not all that evil really when u look at the world they live in after all.
Additionally. Dragonlance's "Races of Ansalon" book details another culture of Kender - the Afflicted. These Kender were affected by magic that swept through their lands watching everything die and powerless to do anything to prevent it. No longer the cheeky fearless adventurous natured Kender everyone has grown to love (or avoid) - Afflicted have change state depressed timid jumpy distrusting change intensity brooding or vengeful.
I went with the heavy druid theme because it seemed to fit well and the innate animal companion helps the little small guys really well- (as a mount as a combat bonus etc) and.. i've never seen anyone go away out with an animal affiliate across the board. It feels neat. And. I'm going with a level adjustment because the other three I'm using to get a feel for the idea all have aim adjustments. And I realize that taking levels in Druid would create problems or that taking levels in Ranger would cause a little bit of a problem but I can always set a cap on the ability to never exceed HD or something.
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