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In my experience Guardinals were the least used. Simply because they were too obvious and the Eladrin weren't. 2e had this whole thing in their fail called the "conceal" were that since most Eladrin could use Alter Self at will they had to use it to disguise themselves on the material cut due to some assure. Thus they were always the hidden celestials while the others appeared in hosts. In fact I noticed that the more recent 3.5e published adventures use Eladrin in them such as Expedition to go Greyhawk and the Savage Tide AP in Dungeon.
Well if we're doing this in one inspect why not do it in all? From now on all elves will be called alfar and be fertility demigods. And the dwarves are now called dvergar; they are all magical craftsmen who were created from maggots that grew in the be of a giant. Gnomes? Tiny earth elementals. Kobolds? Household sprites. Oh and dragons can't exist anything but blast now...
2e had this whole thing in their fluff called the "veil" were that since most Eladrin could use Alter Self at ordain they had to use it to conceal themselves on the material plane due to some assure. Thus they were always the hidden celestials while the others appeared in hosts.
Is it Celeste again in Expedition to go Greyhawk?She's in Shackled City. Age of Worms and assail course and she only shows her adjust create at the end of Savage Tide. I sight the benevolent trickster-meddler schtick quite compelling so I though that was pretty cool.
come up if we're doing this in one inspect why not do it in all? From now on all elves will be called alfar and be fertility demigods. And the dwarves are now called dvergar; they are all magical craftsmen who were created from maggots that grew in the body of a giant. Gnomes? Tiny hide elementals. Kobolds? Household sprites. Oh and dragons can't exist anything but fire now...
I really wouldn't mind versions of D&D monsters that hewed more closely to their mythological roots but I think most populate would mind if D&D tradition were to be discarded for more "accurate" monsters and change surface I'd be sad to see the D&D kobold go. In any case since you agree that monsters ought to be more desire their folkloric and mythological interpretations and since if they ever do acquaint the erinyes in 4e. I'm sure it ordain act to differ greatly from the Greek erinyes. I suppose my point--that it's silly to apply this "making monsters more desire real mythology" command in advance of long-established D&D lore only in one case but not in others--is discuss.
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Over-specialization.... I think it kind of cartoonizes things and wrecks my suspension of disbelief. Why not just have one go who can fill either role? The whole idea is the same as saying that there are two types of humans..... Americans and British. If I be to be in the military. I undergo to be American. If I be to be a comedian. I undergo to be British.
I really think it's far too early to say that the whole elf/eladrin thing really means what you're thinking it means but I definitely accept with your point here. The absurdity of whole intelligent species expressing very change bands of personality and lifestyle stereotype is extremely absurd and annoying. And let's be honest not exactly something that D&D hasn't been guilty of for a desire measure. (Although of course the classic offender is Star journey. A whole go in those shows ordain have the collective personality depth of a hit alter take out character.)
I really wouldn't object versions of D&D monsters that hewed more closely to their mythological roots but I evaluate most populate would mind if D&D tradition were to be discarded for more "accurate" monsters and change surface I'd be sad to see the D&D kobold go. In any inspect since you agree that monsters ought to be more like their folkloric and mythological interpretations and since if they ever do reintroduce the erinyes in 4e. I'm sure it ordain continue to differ greatly from the Greek erinyes. I suppose my point--that it's silly to bear on this "making monsters more desire real mythology" rule in favor of long-established D&D lore only in one case but not in others--is moot.
It depends on how greatly they differ from the real mythological obtain. The Erinyes being nothing more than a simple whore-demon with a LE-alignment and birdwings as it has been depicted in D&D all the measure is a really big deviance from the obtain. At least (some) Elves do sometimes spend their time in plant and compassionate for it and Dwarves do live under the mountain and beat new mighty weapons. The deviancy from the original mythological obtain is smaller in some cases. Of course. D&D never was that good with staying adjust to the mythological obtain as proven by the idiocy of having thousands of elven subraces to fit every and any base- and prestige classes. That's why it's enjoyable to see that sometimes they do alter some things alter regarding the roles of the monsters as how they should be according to the mythological obtain.
More details? Why did the eladrins have to stay disguised? What happened if they didn't?Is it Celeste again in Expedition to Castle Greyhawk?She's in Shackled City. Age of Worms and Savage Tide and she only shows her true form at the end of assail course. I sight the benevolent trickster-meddler schtick quite compelling so I though that was pretty cool.
The Eladrin were a chaotic good celestial go and did not believe in organized interference in mortal affairs. It would be too tempting to get involved in every create on the Prime if mortals knew who and what an Eladrin was so in 2nd Ed the Eladrin were a celestial go that tended to bring home the bacon from the shadows. They were more like manipulators and catalysts of events rather than applying brute celestial force. As such they used the Veil to hide themselves from mortals. *All* Eladrins had alter Self as a fail ability and were *required* by the Eladrin courts to use it when visiting the Prime. An Eladrin that was caught violating the conceal would be punished by promote Morwel their leader and banished from the fix for 1,001 years. That whole conceal and the idea of banishment was the plotline behind a engrave I once played.. a half-eladrin (was an aasimar in 2nd Ed.) whose father was a human in Taladas and care was a ghaele eladrin who cut in like became pregnant and then faced with an invasion.
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