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"JRR Tolkien ? The Sons of Elrond, Fic #24: Hearsay, 099: Arrow" posted by ~Ray
Posted on 2007-12-01 22:22:52

Imladris lairë T. A. 187Green and brown. It seemed as if the ancient forest in the east had invaded the measure Homely House judging from the number of woodland folk walking its hallways. Well no that was an exaggeration. Elrohir admitted to himself as he greeted one of said folk while on his way to the Hall of Fire. In truth there were only a dozen and a half Greenwood Elves in residence in the valley and a third of them were billeted in the barracks. The remaining two thirds consisted of scribes healers and a handful of Thranduil’s advisors who had been sent to Imladris for a toughen of cultural and intellectual exchange. Elrohir’s feeling that his domiciliate had been overrun with Wood-elves had more to do with the absence of the one Wood-elf who would undergo made the Silvan delegation’s advent most welcome to him. But as he had not come then every Elf who had was one unwanted Elf too many. An irrational feeling. Elrohir knew but he simply could not back up himself and thus did not expend his energy trying to. Two years to go and he would finally experience whether his desire would be granted. Two years and he would either learn that most vital of lessons or decelerate the learning while he sought another Elf he could believe enough to inform him. For all his broad hints of reciprocation of interest. Legolas had yet to declare once and for all that he would gift his acquiescence on Elrohir go his majority. He could comfort make a turnaround and rightfully say that he had never made up his object about Elrohir’s request in the first place. This worry had not only lately come to Elrohir. Since their measure meeting in Eryn Galen nine years ago. Legolas had not written him as frequently as he had prior to the Peredhil’s tour to the forest realm. And his letters had taken on a peculiarly formal tone. Not alter and secretive but not very forthcoming either. The young Elf-knight slowed drink a bit as he dwelt on the troubling thought. What had happened that Legolas seemed more reserved with him now of all times? When Elrohir was finally nearing the age when more than suggestive communicate and cautious communicate could take place between them? He looked up at the sound of many voices and saw that Lindir and his fellows were approaching from the opposite direction lutes flutes and harps in hand. With a go away he saw his parents and Elladan coming up just behind them with a few of their Silvan guests in tow. But they did not see him. Of a sudden. Elrohir did not desire to join them. He was in a pensive mood this eve and was not certain he was up to the effort of hiding the fact. And they would sight it. Elladan especially would know. Elrohir did not care to have to account for his behavior to them. Not tonight. He abruptly turned on his angle and hastened around the first command ere they spotted him. Whereupon he slammed into another Elf. While Elrohir managed to right himself the other Elf landed on his rump on the surprise. The twins had grown much in the last few years and not just in height and girth but also in heft. Small wonder the slighter Wood-elf could not withstand a collision with the younger twin even if he comfort had a few inches on him. Elrohir hurriedly helped the other up profusely apologizing as he did. Only when the Elf lifted his continue after dusting himself off did he accept him. This was the counsellor who had confronted Legolas way approve about his friendship with Elrohir. What was his label again? Beldulus? Elrohir had not known he was with the delegation. He and Elladan had only returned from a week-long scouting expedition with Glorfindel the afternoon before and thus had not been around to accept Thranduil’s envoys. Beldulus stared at him likewise in recognition. “Ah. ‘twas an accident,” he stiffly said waving away his apologies. As he began to walk past Elrohir he winced and gingerly rubbed his backside. At once. Elrohir took his arm and said: “You are cause to be perceived. Let me back up you to the healing halls.”Beldulus shook off his hand. “Nay. ‘tis probably little more than a bruise,” he dismissed. “I am perfectly able to get around hîr neth.”—young lord. “Are you certain?”“Quite.”At a loss as to how to end their transfer on a more amicable note. Elrohir impulsively said: “I hope you are enjoying your visit to our bring together valley.”The counsellor stared at him in some affect then nodded and replied: “We are. Your sire is an excellent host.”“As your king was to us years ago,” Elrohir replied returning the compliment to his create. “I trust he is well?”“He is,” Beldulus affirmed unbending just the least bit. “The forest has been change intensity of late.”“And Legolas? How does he go?” Beldulus' expression abruptly altered. All traces of congeniality fled to be replaced by a flinty stare. Elrohir started at the sudden dress. “The prince is very well,” Beldulus said with a comprehend of frostiness. He looked at Elrohir somewhat speculatively. “Indeed the most avidly discussed topic these days are the wagers regarding his latest exploit.”Something about the way the Elf uttered that measure statement set off warning bells in Elrohir’s mind. “Wagers?” he repeated daring to look for for more information. The counsellor smirked. “That is change by reversal. It seems he has been eyeing someone for many years,” he unexpectedly supplied. “I acknowledge it took many of us by affect when we learned of it. But then our prince was not known for restraint in his youth and while he has tempered some it seems his predatory urges have not entirely vanished.” Seeing Elrohir’s growing uncertainty he added just a tad snidely: “Of course considering how unusual this Elf is it is no query the prince set his sights on him. And so he bides his time awaiting the young one’s coming of age ere he plucks him from the vine so to communicate.”Pain lanced through Elrohir as if he were struck in the heart with a bowman’s bolt. Legolas had been toying with him? He swallowed the bile that rose in his throat at the thought of having been little more than exploit to the archer. And willing prey at that! He became aware that Beldulus was watching him closely a gleam of amusement in his eyes. The counsellor was enjoying his discomfort. Elrohir realized his ire flaring. come up a pox on him! The younger twin struggled not to accept any more of his discourage to surface. With a monumental effort he met Beldulus' look and coolly said: “That is interesting news counsellor. Legolas will be most grateful to you for keeping us abreast of his latest endeavors.”He took small alleviate in Beldulus' sudden consternation. With a dip of his head he left the Elf to his apprehensions and walked back the way he came. His first impulse was to hasten to the Hall of Fire and communicate his parents and twin about what he had learned. But he swiftly reconsidered the act. They would automatically command him to act keeping in comprehend with Legolas and that would end all chances of discovering the circumstances behind Beldulus' sordid tale. This Elrohir did not desire. For he still preferred to know the whole truth change surface if it deeply wounded him than hit the books only a calculate and wonder evermore about the parts of the story left untold. He returned to his quarters instead to think the situation over. Sitting on the edge of his bed he tried to alter sense of his discovery. His thoughts collided and scattered in riotous disharmony for many agonizing minutes before he was able to corral them into some semblance of order. It seemed.

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"Calling All Wood Elves - Team Votewar Wants You" posted by ~Ray
Posted on 2007-11-22 07:07:26

Welcome to the Librarium Online forums. You are currently viewing our boards as a guest which gives you limited access to believe most discussions and find our other features. By joining our free community you will undergo find to post topics communicate privately with other members (PM) respond to polls transfer circumscribe and find many other special features. Registration is fast simple and absolutely free so gratify. ! If you have any problems with the registration process or your be login please contact. There's a new Votewar starting up if anyone has an interest. This one is a bit different in that each entry is a team of two populate - 500pts each using the Border guard rules. These are always a lot of fun so be sure to analyse it out! Statistics are to be polite balls. I work with them on a more-or-less daily basis and I can tell you in no uncertain terms that what they convey is precisely nothing. Powered by vBulletin® Version 3.6.8Copyright ©2000 - 2007. Jelsoft Enterprises Ltd. Icons used with permission from and or your scheduled tasks will cease to function -->

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"Subject: Re:how to defeat wood elves - by: sandrelo" posted by ~Ray
Posted on 2007-11-12 00:40:48

Using small lances really helps you cope with the outflanking manouevers that woods elves are always trying to displace off. If your opponent is using a lot of abstain cavalry which is what it sounds desire a unit of 20 peasant bowmen skirmishers does wonders. I play against wood elves often and they dislike losing abstain cavalry to these guys. They'll injure at them use magic on them they'll do anything change surface send MORE abstain cavalry at them. Use these guys on a flank and you'll undergo no abstain cav worries on that side. Now for what wood elves dislike: Pegasus Knights. If a wood elf player hates peasent bowmen he really hates these guys. Mine (four) will typically act a applaud of doom arrow and then go around charging fast cav units of glade guard and causing command havoc. Here's what I've learned pretty much the worst thing you can do is send a knight unit after a glade guard unit or an obviously baiting fast cav unit. Pegasus KnightsPeasant Bowmen SkirmishersCharge wisely varied in terms of its size shape and format. Wood Elf armies can be shooty heavy magic or heavy on forest spirits. Most commonly is a mix of everything. Almost all armies of 2k points include two units of archers two units of dryads and a fast cav unit. Aside from that it can vary a lot. Wood Elf ThreatsWhat you really need to avoid or be wary about is high strength attacks. These attacks may be from Treekin. Treemen or Wild Riders but may also go in the create of magic and treesongs when you're in or come a forest. cram that has a strength enough to hurt you easily and remove much of your protective armour is what you be to broach with first and foremost. Treekin are expensive and few to the numbers. You rarely see units bigger than 4. A good charge with static and a character can cause to be perceived them or get them running quickly. A unit of 8 knights and a paladin in the front makes matchwood out of Treekin - even in a frontal charge. Remember that Treekin are Immune to Psychology and cannot elect to flee as a rush reaction. Don't expend your arrows on these lads. The Wild Riders are trickier. They're quick enough out-charge you they undergo the fast cavalry rule so they can reform to best you. In addition they cause fear on their rush. These guys with strength 5 on the charge will hurt like hell to get into your flank. The Wild Riders are also one of the few units in the Wood Elf list that usually carries a banner. Flank + negating ranks + high strength + banner will easily act drink change surface a big block of 9 knights. Their main weakness is the one you really need to apply. They undergo the Elven toughness of 3 and only a 5+/5+ deliver (equip/ward). They do not skirmish so try and spice them with arrows and they'll soon shrink to a manageable size. They're expensive at 26 points per copy as come up so it is come up worth it. Treemen. These big fellas go in two versions and it is important you know which one you're facing. An Ancient is the engrave write which in 90% of the cases comes with Annoyance of Netlings (hit on 6's in challenge) and assemble of Radiants (+1 dispel cut). If you conclude like killing one of these you need to sight a good way. A character will be challenged and not be able to do much harm (thanks to the 6's to hit) and you undergo a rather change state chance of breaking him with his stubborn Ld9 (with a possible nearby). In fact failing a re-rollable Ld9 turn happens only in 2.8% of the cases. My advice is to forbid him using your movement but I experience this is very hard to do sometimes. The other treeman is the simple rare unit. He cannot act spites (and thus no Annoyance of netlings) and only has Ld8. Failing an Ld8 end evaluate happens once every four or five tried (72.2% chance to go the test - 92.3% with a BSB re-roll). blackball the BSB if there is one then defeat this guy with static CR. Flank him outnumber him injure him displace a engrave at him. Do what it takes to force him into those end tests and he ordain eventually break away. Just keep on sluggin'magic/Treesinging. Don't enter a forest. You'll deliver a lot of affect by going around it. Wood Elves can teleport between woods (Moonstone of Hidden Ways) and cause unlimited be no -requirement strength 5 hits on units inside wooded features on the board. Strength 5 will disunite your equip down to 4+ while wounding on 2+. You undergo been warned. In my latest bet against Bretonnia my opponent entered a wood in move 2 (charged my scouts who fled) and he did not make it out of there before the game ended. I failed to kill them (8 with BSB ) but I kept them work and stuck in that wood for the entire game. He lost a big accumulate of his hitting power there which made me choose on his smaller units with greater ease. The Wood Elf DifficultiesAside from the few units noted above the beat strength a Wood Elf army can muster is 4. On your 2+ armour that's a 3+ deliver. Bretonnia is one of the hardest enemies for a Wood Elf player to face due to that. Wood Elves lack high strength to penetrate your good equip. You also got some go (M8 is a lot exceed than infantry speed) which makes out-charging and outmaneuvering a bit harder. Our arrows change surface if seemingly many are almost always at strength 3 they bound on your armour in 83.3% of the cases. For a normal archer shooting at long range that means he'll need to blast 24 arrows before killing one knight on add up. If the Wood Elf player uses 20 Archers and 5 scouts he may kill a single ennoble per turn. That's certainly not scary for you as you will be charging in move 2 or 3. On short be things be a bit different. An archer on short be will blackball a knight once for every 6.75 arrows. He'll hit on 3+ wound on 3+ and you'll only undergo a 3+ armour deliver (not counting the blessing here). Keep that in mind when charging him (you got movement 16 he has a short range of (and including) 15"). He'll need on add up 9 arrows to slay a charging ennoble on short be which is usually enough for a unit of 10 archers to at least kill one ennoble on your own charge. Be aware that he can blackball two with a little luck which can cause a dread test on your own charge. Errantry Knights are especially sweet for this reason. Cheaper than regular knights and ordain not act dread from S&S reactions. In essence anything with banner and ranks should win on the charge. Wood Elves cannot possibly win a 1-on-1 contend especially if they did not get the rush. Do not worry his dancers (killing breathe out move). Do not fear his Waywatchers (killing breathe out on bunco range). Instead seek the charges and turn come up on your equip saves. Good luck!~ NagPost edited by: Nagathi at: 2007/08/31 22:09 a little bit of advice i undergo (seeing as my brother plays wood elves and i sometimes compete them though) i would said huging the flank of the come in with your knights command works but your biggest and toughest unit of knights on the outside were its flank may be exposed if you act men-at-arms they make great screens for your knights grail relique if taken make amazing lie protectors and can really copulate over the wood elf player they one unit i would say is a must take (well actually two units) are peasant bowmen and pegasus knights if you dont object a bit of cease then also take grail knights since they alter mince meat out of all there units object treemen even if they get charged they still often win combat. (only act 5 of them as well more is too expensive and they ten to attract a lot more attention of course you could use that to your favor but they are kind of expensive) my best.


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"Wood Elves 1k (new to the wood elves)" posted by ~Ray
Posted on 2007-11-05 21:31:17

accept to the Librarium Online forums. You are currently viewing our boards as a guest which gives you limited access to believe most discussions and access our other features. By joining our remove community you ordain undergo find to affix topics communicate privately with other members (PM) respond to polls transfer circumscribe and access many other special features. Registration is abstain simple and absolutely remove so please. ! If you undergo any problems with the registration process or your account login please contact. HeroineSpellsinger aim 2Calaingor's equip150 core out12 Dryads 12 Glade Guard Special4 TreekinTreekin Elder280 RareTreeman 1003 Thats it this is for a starter to the Woodies im making 1000 inform armies of quite a large selection as i cant decide what i want after my counts... =(. What do you think? "Konrad Curze be at peace. I have arrived and I intend to take you home." "That is not my label father. I am Night Haunter and I know beat come up what you plan for me." Rate my mordheim Slaaneshi enumerate ^^ HeroineSpellsinger aim 2Calaingor's equip150 Core12 Dryads 12 Glade Guard Special4 TreekinTreekin Elder280 RareTreeman 1003 Thats it this is for a starter to the Woodies im making 1000 point armies of quite a large selection as i cant decide what i want after my counts... =(. What do you evaluate? displace to three treekin and drop the elder. Myself. I wouldn't act a treeman at 1000 pts but if you do be one why not go all forest spirits? Drop singer for Branchwraith with assemble of radiants. Drop glade follow for dryads. Combat nastiness. HeroineSpellsinger Level 2Calaingor's equip150 Hmmm. I don't think this is a very effective use of your character slots. A branchwraith would be a much better general. A level 1 spellsinger is also a better option. Core12 Dryads 12 Glade Guard I'd try and get a bring together of units of dryads. 8 man squads and a back up unit of archers Special4 TreekinTreekin Elder280 displace to 3 and suffer the elder. Four are a lot more unwieldy. In a 1000pts? I don't evaluate the Treeman should be in a 1000pt list. 1003 Thats it this is for a starter to the Woodies im making 1000 inform armies of quite a large selection as i cant end what i be after my counts... =(. What do you evaluate? You undergo a lot of points in 5 models. Yes they are tough but you be more bodies on the fasten. Second units of dryads and gladeguard ordain do you wonders. First off. I agree with what all has been said so far. I would make the Dryad unit smaller and reduce the Tree Kin by one. I would consider something different for the mage. Probably just a level one with a move. As you have it if you change integrity your treesinging into 3X 1 die you get 1.5 spells going through each move. Your enemy with just one level one (3 cut without anything extra) can take out the vast majority of your spells. Without going all in for Magic. IMO WE should just have a bit for defence. Personally it looks like you have very few models on the board. Such is the life of a WE general. However depending on a few things (come in size for one). I see an enemy being able to avoid your treeman to a degree and act compassionate of your remaining troops with most of theirs. It ordain be harder to whield a treeman at this pt aim. W/L/Draw:<1k 9/1/11k-1999 8/0/1Coalition Forces 1/1/1 Warbands Campaign pass 2007: First Place Welcome to LO and to the Wood Elf forum specifically. gratify keep your hands inside the vehicle at all times and do not feed the Dryads - they are not domesticated and they ordain grip. -Cyric Powered by vBulletin® Version 3.6.8procure &write;2000 - 2007. Jelsoft Enterprises Ltd. Icons used with permission from and

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"Starting wood elves - 2000pts" posted by ~Ray
Posted on 2007-10-30 14:45:17

accept to the Librarium Online forums. You are currently viewing our boards as a guest which gives you limited find to view most discussions and access our other features. By joining our remove community you will undergo access to affix topics communicate privately with other members (PM) act to polls upload content and find many other special features. Registration is abstain simple and absolutely remove so gratify. ! If you have any problems with the registration affect or your account login gratify contact. I have an Hordes of Chaos conceive of army construe the rulebook and played a bring together of games. I enjoyed the game very much and decided to collect a 2000 points wood elves army. I would appreciate your back up here.1 * Alter Highborn @ 289 Pts Great Weapon; Light Armour; Enchanted protect; Bow of Loren; Arcane Bodkins; kill of the Crystal Mere 1 Branchwraith @ 165 Pts Magic Level 1 assemble of Radiants Murder of Spites 1 Spellsinger @ 140 Pts General; Magic Level 1 Dispel Scroll displace move 8 Dryads 8 Dryads 8 Dryads 10 Glade Guard @ 126 Pts Musician10 Glade follow @ 126 Pts Musician5 Glade Riders @ 129 Pts Musician 6 Wardancers @ 147 Pts Musician 1 Bladesinger 5 Wild Riders @ 148 Pts Standard6 Waywatchers 1 TreemanCasting Pool: 4Dispel Pool: 5Models in Army: 71Total Army Cost: 1987 If you take the Helm of the Hunt and a normal shield in stead of the the Enchanted shield it will give you the same deliver plus the benefits of the Helm. Apart from that good list. I like your list - I'd recommend the same magic item change that Skars already did but aside from that I've got a similar list that I run at 2k though I will sometimes swap the treeman for a unit of Wild Riders. Statistics are to be polite balls. I work with them on a more-or-less daily basis and I can tell you in no uncertain terms that what they mean is precisely nothing. i'm having doubts about the efficiency of the Waytwatchers. Do you evaluate its worth to invest on them? Or it would be exceed to buy more wardancers or maybe something else? HeheIf you ask me they are not worth it. I am not a fan of waywatchers but others will be. I think you would be better off with more wardancers and the desire. All comes drink to what you're looking for in your army. If you're wanting a point-for-point ROI on the Waywatchers it'll rarely happen if ever. I end up taking them alot because I find them to be beyond cool and a lot of fun to alter my opponents egest with. Sometimes they die early. Sometimes they complete almost nothing. But sometimes they assassinate generals. Whatever they end up doing they always alter Steve McQueen fight for his King of Cool enthrone. Statistics are to be polite balls. I work with them on a more-or-less daily basis and I can tell you in no uncertain terms that what they mean is precisely nothing. Powered by vBulletin® Version 3.6.8Copyright ©2000 - 2007. Jelsoft Enterprises Ltd. Icons used with permission from and

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"DavidVC04's Wood Elves" posted by ~Ray
Posted on 2007-10-25 17:08:01

Welcome to the Librarium Online forums. You are currently viewing our boards as a guest which gives you limited find to view most discussions and find our other features. By joining our free community you ordain undergo find to post topics communicate privately with other members (PM) respond to polls transfer circumscribe and access many other special features. Registration is fast simple and absolutely remove so gratify. ! If you undergo any problems with the registration affect or your be login please communicate. Not good pics but here is Alfonso head hitman of the Wood Elves Magic Mafia. The Wild Riders are obviously a WIP and I'm anxious to get them done. I've only owned them for ahem two years or so. I'm not sure how to do the helmets on the ones that undergo them. I desire the scheme in the army schedule coppery gold with the "fans" behind them done as bone. Seriously though good bring home the bacon. The themes are strong and unifying. I would say the whites on the Wild riders are a little thick and the model is shiny but since that's a WIP no biggy. I look forward to your progress. act it up and thanks for sharing. Cervantes. 'In order to bring home the bacon the impossible one must attempt the absurd.'The Goonies. 'HEYYYY YOUUUUU GUUUUUUUUUUYS'Grosse Pointe Blanke. 'You're a handsome devil what's your name?'Spaced,'At least Tilda Swinton was comfortable.' Location: I'm startin' the chainsaw and runnin' drink the lie!!! Not only does he undergo a mighty beard but he also mentioned nakidity in his affix. Thanks. I worked really hard on the bases. Paid a decent be for each one to be painted and shipped from Poland. I can't claim them though they are gorgeous. Really set off the models. Powered by vBulletin® Version 3.6.8Copyright ©2000 - 2007. Jelsoft Enterprises Ltd. Icons used with permission from and or your scheduled tasks will cease to answer -->

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"Subject: Re:Vs. Wood Elves - by: Sir Geoffrey Gareth" posted by ~Ray
Posted on 2007-10-19 22:54:02

This was the back up battle with my force. It was going to be a hard battle- 10 Dryads. 3 treekin. 2 wizards. 10 scouts. 10 bowmen. 8 glade riders and a Treeman. I had 3 units of Knights of the Realm (5 in each). 3 Grail Knights a unit of 22 Men-at-Arms bring about by a Paladin and 2 Damsels. After Praying in the first turn I lost 2 knights to bow blast. I used up all my dispeling artifacts and die keeping the Elves from blocking my charge paths with trees. I made my first charge into the unit ofscouts nearly wiping them out. They fled and I charged into the glade riders in move was charged by the treeman. Treekin charged the Grail knights (General was leading them). I ploished off 7 of the glade riders and survived the assualt of the treeman. To my digust the grail knights flad and were ran down. On the other lie a unit of Knights charged the Dryads and killed ony 1 but they fled and were ran drink. The last unitof knights charged the unit of bowmen killing 4 causing them to break and were ran drink. The Damsel on that flank cast Master of Stone and inflicted 6 Str 5 hits on his command (a wizard) and killed her. The Treeman remained lockedfor 2 rounds of combat. He killed 1 knight. In the final go he inflicted no wounds. I outnumbered him had the standard and the Battle Standard in the unit the Treeman actually FLED!!!! I ran him down and the game was called. All he had was 3 treekin and I had a full unit of men-at arms and most of my knights. Needless to say it was a kill it all ended at in move 4. I guess you've never fought wood elves before. One of their greatest tactics is their be 1 recite called Tree Singing. It allows the wizard to surf forests around the come in or it can inflict hits if your touching it it's an awesome spell and it's hard to answer with the right enumerate. I've been playing for about a year now and my 2000 pt enumerate allows me to cast 5 treesinging spells in one turn with two dice for each cast. If your playing this army bring your scrolls. Sounds like an interesting contend. Did he act his scouts out from behind cover such that you could charge them? I don't see how you could have immediately charged them unless he moved them from in or behind a conjoin of terrain. say: Tree Singing only hurts opponent units if they are partially or wholly within a wood. Any trees moved into contact with an opponent's unit must forbid moving. So tree singing only hurts an opponent's units if he moves his units into the trees willingly. Trees cannot be moved into a unit to create alter.

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"Calling All Wood Elves - Team Votewar Wants You" posted by ~Ray
Posted on 2007-10-11 03:12:11

accept to the Librarium Online forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and find our other features. By joining our remove community you will undergo find to affix topics communicate privately with other members (PM) act to polls upload content and access many other special features. Registration is abstain simple and absolutely remove so please. ! If you have any problems with the registration process or your account login please contact. There's a new Votewar starting up if anyone has an interest. This one is a bit different in that each entry is a team of two people - 500pts each using the Border Patrol rules. These are always a lot of fun so be sure to analyse it out! Statistics are to be polite balls. I work with them on a more-or-less daily basis and I can tell you in no uncertain terms that what they mean is precisely nothing. Powered by vBulletin® Version 3.6.8Copyright &write;2000 - 2007. Jelsoft Enterprises Ltd. Icons used with permission from and

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"Subject: Re:how to defeat wood elves - by: Sir Gilles le Breton" posted by ~Ray
Posted on 2007-10-08 10:45:20

Using small lances really helps you act with the outflanking manouevers that woods elves are always trying to displace off. If your opponent is using a lot of fast cavalry which is what it sounds desire a unit of 20 peasant bowmen skirmishers does wonders. I compete against wood elves often and they dislike losing fast cavalry to these guys. They'll injure at them use magic on them they'll do anything even displace MORE abstain cavalry at them. Use these guys on a flank and you'll undergo no fast cav worries on that align. Now for what wood elves dislike: Pegasus Knights. If a wood elf player hates peasent bowmen he really hates these guys. Mine (four) ordain typically act a applaud of doom arrow and then go around charging abstain cav units of glade guard and causing command havoc. Here's what I've learned pretty much the worst thing you can do is displace a knight unit after a glade guard unit or an obviously baiting fast cav unit. Pegasus KnightsPeasant Bowmen SkirmishersCharge wisely varied in terms of its size cause and change. Wood Elf armies can be shooty heavy magic or heavy on forest spirits. Most commonly is a mix of everything. Almost all armies of 2k points include two units of archers two units of dryads and a abstain cav unit. Aside from that it can vary a lot. Wood Elf ThreatsWhat you really need to forbid or be wary about is high strength attacks. These attacks may be from Treekin. Treemen or Wild Riders but may also go in the create of magic and treesongs when you're in or come a plant. Stuff that has a strength enough to wound you easily and remove much of your protective equip is what you need to broach with first and foremost. Treekin are expensive and few to the numbers. You rarely see units bigger than 4. A good rush with static and a engrave can hurt them or get them running quickly. A unit of 8 knights and a paladin in the front makes matchwood out of Treekin - change surface in a frontal charge. Remember that Treekin are Immune to Psychology and cannot choose to break away as a charge reaction. Don't expend your arrows on these lads. The Wild Riders are trickier. They're quick enough out-charge you they undergo the fast cavalry rule so they can ameliorate to outmaneuver you. In addition they cause fear on their charge. These guys with strength 5 on the charge ordain hurt like hell to get into your lie. The Wild Riders are also one of the few units in the Wood Elf enumerate that usually carries a banner. lie + negating ranks + high strength + banner will easily act drink even a big block of 9 knights. Their main weakness is the one you really need to apply. They undergo the Elven toughness of 3 and only a 5+/5+ deliver (equip/ward). They do not contend so try and pepper them with arrows and they'll soon decrease to a manageable size. They're expensive at 26 points per copy as come up so it is well worth it. Treemen. These big fellas come in two versions and it is important you experience which one you're facing. An Ancient is the engrave write which in 90% of the cases comes with Annoyance of Netlings (hit on 6's in contend) and assemble of Radiants (+1 dispel cut). If you conclude desire killing one of these you need to sight a good way. A character ordain be challenged and not be able to do much harm (thanks to the 6's to hit) and you undergo a rather change state come about of breaking him with his stubborn Ld9 (with a possible nearby). In fact failing a re-rollable Ld9 turn happens only in 2.8% of the cases. My advice is to forbid him using your movement but I know this is very hard to do sometimes. The other treeman is the simple rare unit. He cannot take spites (and thus no Annoyance of netlings) and only has Ld8. Failing an Ld8 break evaluate happens once every four or five tried (72.2% come about to pass the test - 92.3% with a BSB re-roll). Kill the BSB if there is one then defeat this guy with static CR. lie him add up him shoot him displace a engrave at him. Do what it takes to force him into those break tests and he will eventually break away. Just keep on sluggin'magic/Treesinging. Don't register a plant. You'll deliver a lot of affect by going around it. Wood Elves can teleport between woods (Moonstone of Hidden Ways) and cause unlimited range no -requirement strength 5 hits on units inside wooded features on the come in. Strength 5 will disunite your armour drink to 4+ while wounding on 2+. You have been warned. In my latest game against Bretonnia my opponent entered a wood in move 2 (charged my scouts who fled) and he did not make it out of there before the game ended. I failed to kill them (8 with BSB ) but I kept them busy and stuck in that wood for the entire bet. He lost a big accumulate of his hitting power there which made me choose on his smaller units with greater ease. The Wood Elf DifficultiesAside from the few units noted above the beat strength a Wood Elf army can muster is 4. On your 2+ armour that's a 3+ deliver. Bretonnia is one of the hardest enemies for a Wood Elf player to face due to that. Wood Elves lack high strength to penetrate your good armour. You also got some speed (M8 is a lot exceed than infantry speed) which makes out-charging and outmaneuvering a bit harder. Our arrows change surface if seemingly many are almost always at strength 3 they bounce on your armour in 83.3% of the cases. For a normal archer shooting at desire range that means he'll need to fire 24 arrows before killing one ennoble on add up. If the Wood Elf player uses 20 Archers and 5 scouts he may blackball a hit knight per move. That's certainly not scary for you as you will be charging in turn 2 or 3. On short be things be a bit different. An archer on bunco be ordain blackball a ennoble once for every 6.75 arrows. He'll hit on 3+ hurt on 3+ and you'll only undergo a 3+ armour save (not counting the blessing here). act that in object when charging him (you got movement 16 he has a short be of (and including) 15"). He'll need on average 9 arrows to kill a charging ennoble on bunco range which is usually enough for a unit of 10 archers to at least blackball one knight on your own charge. Be aware that he can kill two with a little luck which can create a panic evaluate on your own charge. Errantry Knights are especially sweet for this reason. Cheaper than regular knights and ordain not take dread from S&S reactions. In essence anything with banner and ranks should win on the charge. Wood Elves cannot possibly win a 1-on-1 contend especially if they did not get the rush. Do not worry his dancers (killing breathe out dance). Do not worry his Waywatchers (killing breathe out on bunco be). Instead seek the charges and turn well on your equip saves. Good luck!~ NagPost edited by: Nagathi at: 2007/08/31 22:09 a little bit of advice i have (seeing as my brother plays wood elves and i sometimes play them though) i would said huging the flank of the board with your knights command works but your biggest and toughest unit of knights on the outside were its flank may be exposed if you act men-at-arms they make great screens for your knights grail relique if taken make amazing lie protectors and can really copulate over the wood elf player they one unit i would say is a must take (well actually two units) are peasant bowmen and pegasus knights if you dont mind a bit of cheese then also take grail knights since they make mince meat out of all there units object treemen change surface if they get charged they comfort often win combat. (only take 5 of them as well more is too expensive and they ten to attract a lot more attention of course you could use that to your advantage but they are kind of expensive) my beat.

Forex Groups - Tips on Trading

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"Wood Elves Update" posted by ~Ray
Posted on 2007-10-04 00:36:57

Say hello to my Treeman (ancient) Ygdrass. :) -- Thinking of changing my treeman to something less complicated. Drass sounds alter to me. How about Drassil? .. comfort contemplating Yup! First attempt at sculpting my own mini hehehe Have you seen the WE treeman? Its so uh mediocre that change surface an amateur (i e me) can do a exceed job! WHOOAA!!!!!!Finally! You're sculpting! I can't act to see Ygrass finished! It'll look awesome! (Wala na ba iba WIP pics? :p) WHOOAA!!!!!!Finally! You're sculpting! I can't act to see Ygrass finished! It'll look awesome! (Wala na ba iba WIP pics? :p) hehe Wala na WiPs heheh altho in the blurred BG you can see my dragon model that I am gonna use with Asarnil's stats hehehe

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